I have been using Max professionally for 18 years, and have instructed college courses, provided private tutoring, and regularly demonstrated for local meetup groups
Render Engines
Expert
90%
My primary render engine at the moment is VRay, with iray/mentalray as long-term specialties, having aided in writing the book Mastering mental ray and regularly support testing NVidia’s iray solutions with their various workhorse cards
Photoshop
Expert
90%
Between post process work, photo restoration, conceptualizing ideas, and digitally hand-painted art, photoshop is always found at the core of my work.
ZBrush
Intermediate - Active Education
65%
Character and creature design for games and film is my focus, with interest in 3D printed figures for tabletop gaming and artistic applications
Unreal Engine 4
Skilled
75%
My focus has been VR application for Architecture, largely working with Revit and Solidworks files direct from architects to accurately represent their space. I also take time to experiment with game development
Substance Suite
Intermediate - Active Education
50%
I’ve been utilizing Substance Designer, Painter, and B2M more and more in my workflow to create and employ higher fidelity texture assets, greatly increasing productivity and quality both for stills and real-time workflows
AutoCAD
Intermediate
50%
I have prior experience drafting, and use AutoCAD primarily as a bridge to bring architects’ documents into my own workflow
Revit
Intermediate
50%
I am certified in general operation, and use Revit primarily as a bridge to bring architects’ documents into my own workflow