A current UE4 game experiment, roughly 4 days’ work as of this video demonstration. Physics-driven spaceflight with a heavy note of the old Star Fox games (Super Nintendo, Nintendo 64) for project type and stand-in prop inspiration while I’m in the early experimental stages.
The project may continue forward, though as it fleshes out I’ll move away from the low poly stylization and direct SFX references, though new assets and mechanics will remain heavily influenced.